AI Insights · Timothy · April 2024
Top 5 Platformer Games on Android in Central America: Q1 2024
Discover the performance of the top 5 platformer games on Android in Central America during Q1 2024, including trends in downloads, revenue, and active users.
In Q1 2024, the top 5 platformer games on Android in Central America showcased notable trends in downloads, revenue, and active users. Here's a breakdown of their performance based on data from Sensor Tower.
Stumble Guys from Scopely saw fluctuating weekly downloads, peaking at approximately 233K in the second week of January. Weekly revenue experienced a steady range, peaking at around $27K mid-January. The game had a strong active user base, reaching over 873K in the fourth week of January before a dip to 566K in early March, followed by a recovery to 796K by the end of March.
Geometry Dash by RobTop Games experienced a decline in weekly downloads, starting at around 38K in early January and decreasing to about 3.7K by the end of March. Revenue followed a similar trend, starting the quarter at approximately $13K and ending at around $8.6K. Weekly active users remained relatively stable, maintaining numbers around 140K throughout the quarter, with a slight dip to 130K in the final week.
Subway Surfers from SYBO Games had a strong quarter in terms of downloads, peaking at nearly 304K mid-January. Revenue varied, with a peak of approximately $1.7K in mid-January and a low of around $810 by the end of March. The active user base remained robust, consistently hovering around 6.9M to 7.2M throughout the quarter.
Sonic Forces: PvP Battle Race by SEGA saw its weekly downloads peak at approximately 89K in mid-January before declining to around 29K by the end of March. Revenue showed a similar pattern, starting at about $1.2K and ending around $1K. Active users reached a high of approximately 466K in the fourth week of January, eventually decreasing to around 280K by the end of March.
Doomsday Shelter: Survival from Triathlon HK experienced lower weekly downloads compared to the other games, starting at around 9.2K in early January and dropping to about 639 by the end of March. Revenue peaked at approximately $1.3K in mid-January, with a low of around $504 by the end of March. Active users also saw a decline, starting at around 18.6K and ending at approximately 8.3K.
For more detailed insights and data, visit Sensor Tower.